Rockwell-automation 2711-ND3 PanelBuilder v2.60 Software User Manual Manual de usuario Pagina 153

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Publication 2711-6.0
Creating Data Entry Controls
This chapter describes how to create objects that activate a
scratchpad for numeric or ASCII data entry including the keypad
enable button and the cursor point.
Section Page
Helpful Hints 10–1
Numeric Entry Controls 10–2
Keypad Enable Button 10–2
Cursor Point 10–2
Scratchpad 10–2
Numeric Entry Examples 10–3
Data Entry Scaling 10–4
Creating a Numeric Entry Object 10–7
Setting Properties for a Numeric Entry Object 10–7
ASCII Entry Controls 10–12
Keypad Enable Button 10–12
Cursor Point 10–12
Scratchpad – Keypad or Keypad/Touch Screen Terminals 10–13
Scratchpad – 550 Touch Screen Terminals 10–14
Scratchpad – 900/1000/1400 Touch Screen Terminals 10–15
ASCII Scratchpad for other Languages 10–16
Creating an ASCII Entry Object 10–16
Setting Properties for an ASCII Entry Object 10–17
When creating numeric entry objects, consider:
You can add inner text and/or an inner graphic to keypad enable
buttons and cursor point objects as well as other formatting
options. See Chapter 17 for formatting details.
An application screen can have more than one cursor point object.
To activate a cursor point, the operator presses a function key or
touch cell. Another way to activate a cursor point is to press the
left/right arrow keys on the terminal until the cursor point is
selected.
When the keypad enable button is pressed or the cursor point is
activated, the scratchpad opens in the center of the terminal
screen.
Chapter
O
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H
elpful
H
ints
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