I–10
F
ACTORYTALK VIEW SITE EDITION USER’S GUIDE
• • • • •
modifying object groups in 16–20
naming objects in 16–23
navigating 19–1
using a hierarchy 3–11, 19–1
using buttons 19–5
using keys 19–4
On Top type 16–43
Overlay type 16–42
patterns for objects in 16–21
positioning displays 16–46
positioning objects 16–8
printing 2–17, 16–54
at run time 2–18
Replace type 16–42
replacing text strings in 16–25
resizing displays 16–44
resizing objects in 16–12
rotating objects in 16–18
running multiple copies 16–43
securing 5–18, 16–46
selecting objects in 16–9
spacing objects in 16–16
stacking objects in 16–14
startup and shutdown commands 16–48
tag limits 10–5, 17–23
testing 16–27
animation in 18–6
object states in 16–27
trends in 23–5
title bar 16–44
embedded variables in 21–3
tooltips for objects in 16–24
ungrouping objects in 16–19
wallpaper 16–26
xml import and export 16–2
zooming in and out 16–7
graphic libraries
See libraries
graphic object types 17–1
ActiveX
See ActiveX objects
advanced
See advanced objects
alarm and event
See alarm and event objects
drawing
See drawing objects
gauges and graphs
See gauge and graph objects
indicators
See indicator objects
keys
See key objects
numeric and string
See numeric and string objects
OLE
See OLE objects
push buttons
See push button objects
trend
See trends
Graphic objects
copying 16–10
graphic objects 17–1
aligning 16–14
applying animation to 18–2
See also animation
arranging 16–13
assigning expressions to 16–23
assigning tags to 16–23
captions 17–7
embedded variables in 21–2
checking index numbers 18–16
choosing text fonts 17–7
common properties of 17–3
converting 16–32
defining object keys 18–18
duplicating 16–11
exporting to XML D–1
flipping 16–17
for displaying data 17–21
for inputting data 17–21
importing 16–31
importing XML D–3
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